The Dark Knight Strikes Again (Comics) | Review

The Dark Knight Strikes Again has proved that lightning rarely strikes twice in the same creative place.


With his previous work in The Dark Knight Returns, writer Frank Miller (Batman: Year One, Elektra: Assassin) clearly had a masterpiece. So when DC announced The Dark Knight Strikes Again in 2001, expectations soared higher than Superman himself.

The question wasn't whether Miller could recapture that magic– it was whether he should even try. This sequel throws readers back into Miller's brutal vision of an aging Batman but this time the stakes feel different. Where the original story felt like a natural evolution of the character, TDKSA reads like Miller had something to prove.

The result is a comic that swings for the fences with every single panel, occasionally connecting for spectacular home runs but more often striking out completely and embarrassingly in front of disappointed readers who expected better.

the dark knight strikes again dc comics dcu review dk2 tdksa frank miller lynn varley batman bruce wayne superman kal-el clark kent man of steel catgirl carrie kelley robin lex luthor brainiac dick grayson batboys
The Dark Knight Strikes Again (Comics) Review

Premise (Spoiler-Lite)
Three years after Batman's supposed death, the world has spiraled into complete chaos and authoritarian control. The corrupt government now manipulates everything through sophisticated media propaganda campaigns and corporate puppeteering.

Bruce Wayne however, isn't really dead– he's been planning the ultimate rebellion from the shadows for some time, building an underground network that makes his previous years of vigilante work look like weekend hobby projects.

Miller wastes no time throwing readers into chaos. Batman emerges from hiding with a master plan to topple the entire corrupt system but this isn't the methodical detective we remember. This version operates like a revolutionary leader, recruiting heroes who've been beaten down by years of government oppression.

The story reveals how Superman has become nothing more than a pathetic government puppet, Wonder Woman lives in a bitter exile and most of the Justice League members have either disappeared mysteriously or sold out completely.

The plot structure feels like three separate movies crammed into one story. We get political thriller elements as Batman exposes media lies, superhero team-up dynamics as he assembles his resistance force and pure action spectacle as everything explodes into open warfare.

Miller introduces new characters like Carrie Kelly's evolved Robin persona while destroying others in inevitably shocking ways. Here's where Miller gets interesting and problematic at the same time. He's not content telling another Batman story– he wants to create a superhero version of 1984 mixed with Fight Club themes.

The government uses television programming to literally control minds, turning citizens into mindless zombies who consume whatever propaganda gets fed to them. Batman's solution involves destroying the entire media infrastructure completely.

The character dynamics drive most of the tension throughout the story. Batman operates more like a dangerous cult leader than a traditional hero, demanding absolute loyalty from his team while keeping his ultimate plans completely secret. His relationship with Carrie Kelly evolves into something approaching partnership.

The supporting cast gets minimal development and feels completely one-dimensional because Miller consistently prioritizes explosive action sequences and political commentary over meaningful character moments and emotional depth throughout the story.

Miller's political commentary becomes the story's backbone but it's also where things get messy and heavy-handed. He presents a world where corporations and government merged into one oppressive entity, using superhero metaphors to explore themes about media manipulation and individual resistance.

The problem is Miller's subtlety meter seems permanently broken and malfunctioned– every single political point gets hammered home with the overwhelming force of Superman's punch rather than woven naturally into the narrative.

Miller prioritizes political messaging over character development, turning heroes into mouthpieces for his commentary rather than fully realized people. The result feels more like reading someone's manifesto than experiencing a Batman story.

His experimental choices might have worked with significantly better execution and more thoughtful planning, but here they create unnecessary barriers between readers and the story rather than enhancing the overall experience.

Pacing accelerates beyond reasonable limits by the final act completely. What should feel like an epic climax instead reads like Miller desperately trying to cram too many ideas into too few pages. Major character deaths happen almost randomly, important plot threads get resolved through convenience rather than logic.

The story feels less like a complete narrative and more like Miller's personal notebook filled with cool ideas, random political rants, and half-baked concepts that desperately needed several more drafts to become coherent storytelling.

Artwork and Writing
Miller's artwork in TDKR sequel represents one of the most jarring creative departures in comic-book history. The detailed shadows and noir cinematography that made The Dark Knight Returns a visual masterpiece get replaced by garish computer-generated colors that look like someone spilled neon paint across every panel.

Where his earlier work used darkness to create atmosphere, this sequel assaults readers with bright yellows, electric blues, and eye-searing reds. The digital coloring experiment fails spectacularly, creating cartoon-like panels that distract rather than enhance storytelling.

Miller's figure work suffers under these visual choices– characters often blend into backgrounds, action sequences become indecipherable messes and emotional moments get undermined by colors that scream when they should whisper.

His artistic evolution feels more like regression. Character designs drift toward abstract caricatures rather than the powerful, detailed figures from his classic work. Batman looks less like an aging warrior and more like a rough sketch someone colored with digital crayons.

The writing problems run deeper than visual issues. Miller's dialogue remains sharp in isolated moments but his pacing destroys any narrative rhythm. Characters deliver exposition through awkward monologues instead of natural conversation.

Final Verdict
The Dark Knight Strikes Again stands as a cautionary tale about what happens when legendary creators stop listening to editors and basic storytelling principles. Miller's reputation earned him the freedom to experiment but freedom without discipline produced this incoherent mess.

This isn't just a bad comic– it's a masterclass in how not to create sequels. Miller took everything that made The Dark Knight Returns brilliant and systematically destroyed it with garish colors, incomprehensible plotting and heavy-handed political messaging that reads more like propaganda piece than comic-book storytelling.

The experimental approach feels significantly less like genuine artistic growth and meaningful creative evolution, and much more like complete creative self-destruction and artistic regression from a once-great master storyteller.

Even die-hard Miller fans would be significantly better served rereading The Dark Knight Returns than subjecting themselves to this completely misguided sequel that unnecessarily tarnishes the beloved original's enduring legacy.

Where to Read:
The Dark Knight Strikes Again can be read in multiple formats. Physical editions are available as a three-issue prestige-format set or as a collected trade paperback from DC Comics. For digital readers, it's available on platforms like ComiXology and DC Universe Infinite.
Next Post Previous Post
No Comment
Add Comment
comment url